city

Module Contents

Classes

City

Attributes

city

class city.City(population, density=10000, has_walls=False, has_castle=False, has_river=False)
generate_city(self)

Generate the city with its number of districts, its radius, and its regions.

Args:

self (City): the city to build

Returns:

regions (list of Polygons): a list containing all the districts of the city city_radius (int): the ray of the zone inside which the city will be built

construct_city(self)

Construct our city depending on the characteristics of the class City. Calls the function generate_city to set regions (districts) of the city. Calls the function adjust_city_size to change the size of the city depending on the expected size with the given density. Sets a river as a moat and walls all around the city or not. Calls the function generate_buildings to generate all the houses, mansions, markets, churches, a cathedral… Constructs the streets with the function construct_streets.

Args:

self (City): the city to build

Returns:

void

components(self)

Function components, to call the class with the viewer.py.

Args:

self (City): the city to build

Returns:

list: empty or self.areas

city.city