Cope 2.5.0
My personal "standard library" of all the generally useful code I've written for various projects over the years
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CCope.experimental._config._ConfigSingleton
 CCope.boilerplate.CommonResponsesA collection of default responses for inputs
 CCope.debugging.Debug
 Cdict
 CCope.experimental.iterables.MultiAccessDictExactly the same thing as a regular dict, except you can get and set multiple items at once, and it returns a list of the asked for items, or sets all of the items to the specified value
 Cgym.Env
 CCope.gym.SimpleGymA simplified Gymnasium enviorment that uses pygame and handles some stuff for you, like rendering keeping track of steps, returning the right things from the right functions, event handling, including some default keyboard shortcuts, and some debugging features
 CCope.experimental.timing.getTimeA class to use with a with statement like so: with getTime('sleep'): time.sleep(10) It will then print how long the enclosed code took to run
 Csp.matrices.matrices.MatrixSubspaces
 CCope.experimental.linalg.Space
 CCope.misc.RedirectStd
 CCope.streamlit.SSA better streamlit.session_state interface
 Cstr
 CCope.experimental.Psuedonym.PsuedonymA string that is equal to a bunch of other strings
 CCope.debugging.Undefined
 CUserWarning
 CCope.decorators.EpistemologicalWarningThis is a joke/pet peeve of mine for people who say they're 100% confident in something
 CABC
 CCope.gym.SimpleGymA simplified Gymnasium enviorment that uses pygame and handles some stuff for you, like rendering keeping track of steps, returning the right things from the right functions, event handling, including some default keyboard shortcuts, and some debugging features
 CEnum
 CCope.experimental.logging.LogLevel