tclBlend2d(n) 1.0 tclBlend2d "Tcl meets Blend2d"

Name

tclBlend2d - Tcl meets Blend2d

Table Of Contents

Synopsis

  • package require Tcl 8.6
  • package require Blend2d ?1.0?

Description

Package Blend2d integrates the Blend2d vector engine in Tcl/Tk.

Blend2d is an open source, high quality, high performance vector graphics engine.

Blend2d is a binary package, distributed in a multi-platform bundle, i.e. it can be used on

Just an example to get the flavor of how to use Blend2d:

    # draw a circle ...
    package require Blend2d
    set sfc [BL::Surface new]
    $sfc clear
    $sfc configure -fill.style [BL::color orange]
    $sfc fill [BL::circle {150 150} 100]
    $sfc save "./image01.bmp"
    $sfc destroy

Blend2d with and without Tk

You can run Blend2d from a tclsh interpreter, without loading Tk. The following command

package require tclBlend2d

can be used in a tclsh interpreter to load the package without requiring Tk support. You will be still able to generate and save images, but of course some subcommands related to Tk won't be available.

The command

package require tkBlend2d

loads the full package (and requires Tk).

Note that

package require Blend2d

is equivalent to

package require tkBlend2d

BL::Surface and the graphics state parameters

The main concept of Tcl-Blend2d is the Surface.

A Surface comes with an internal framebuffer (32bit depth, with alpha support) and holds all of the graphics state parameters that describe how drawing is to be done. This includes parameters like the current line width, the current color (or gradient), a 2D transformation matrix and many other things.

A Surface can be created with the following commands

BL::Surface create sfcName ?options?

creates a new instance of the class BL::Surface called sfcName. Options can be set at creation time, or later with the configure method.

BL::Surface new ?options?

creates a new instance of the class BL::Surface returning a new unique sfcName. Options can be set at creation time, or later with the configure method.

sfcName destroy

destroys sfcName. Note that in general any oo-object like sfcName should be explicitly destroyed

sfcName dup

duplicates sfcName. Return a new BL::Surface.

Note: the full stack of options is not duplicated; only the current options are duplicated.

BL::Surface names

returns the list of all the currently allocated surfaces.

The whole set of Surface's options is also called the drawing state.

A drawing state consists of

and it can be manipulated with the cget/configure methods.

sfcName configure

returns a list with all the valid options and their values.

sfcName cget optionName

returns the current value of the option optionName. Raise an error if optionName is not a valid option.

sfcName configure optionName

returns a list with two values: the named option and its value. Raise an error if optionName is not a valid option.

sfcName configure optionName optionValue ?optionName optionValue ...?

modifies all the named options with the specified values. Raise an error if any optionName is not recognized or its optionValue is not valid; in this case no option is modified.

Surface options are:

-threads count

If count is >=1 then all the rendering commands are queued and executed by worker-threads when needed (i.e. before exporting an image or,if the surface is a Tkimage, in the event-loop) Default is 0 (i.e all the rendering commands are run immediately (synchronous mode)).

-format {dx dy {?PRGB32 | XRGB32?}}

sets the size (in pixel) and type of the internal framebuffer.

WARNING: When user sets a new -format, the previous content of the framebuffer is lost, and the new framebuffer is unitialized (it contains garbage). It is user's responsability to clean it or to properly restore the previous contents. Default is {400 400 PRGB32}

-matrix matrix

matrix defines the affine transformations that will be applied to the next geometric entities specified with the "fill" or "stroke" operations See the section "Affine Matrix" for more details. Default is {1.0 0.0 0.0 1.0 0.0 0.0} (Identity matrix)

-metamatrix matrix

This is a readonly option. metamatrix is (TO BE DOC'ed...)

-compop compositionOp

defines how colors should be blended. For further details try googling "Porter-Duff composition" or "Alpha composition". Default is SRC_OVER.

-globalalpha alphaValue

defines a global alpha value. alphaValue should be between 0.0 (transparent) and 1.0 (opaque). Default value is 1.0

-fill.style style

defines the style to be used for filling. style can be a solid-color (with alpha transparency), a gradient,or a pattern ... Default is 0xFF000000 (Opaque Black).

See the "Setting a style" section below.

-fill.alpha alphaValue

defines the alpha value for fill operations. alphaValue should be between 0.0 (transparent) and 1.0 (opaque). Default value is 1.0

-fill.rule mode

defines how to fill intersecting curves. Default is NON_ZERO

-stroke.style style

defines the style to be used for stroking. style can be a solid-color (with alpha transparency), a gradient,or a pattern. Default is 0xFF000000 (Opaque Black) See above notes for -fill.style

-stroke.alpha alphaValue

desfines the alpha value for stroke operations. alphaValue should be between 0.0 (trasnparent) and 1.0 (opaque). Default value is 1.0

-stroke.width width

defines the width of the strokes (outlines). Default value is 1.0. Note that the stroke width is scaled accordling to the current matrix transformation. If you want a constant width, independent of the current scale factor, you should set the option -stroke.transformorder to BEFORE.

-stroke.dashoffset offset

defines the offset on the rendering of the associated dash array. Default is 0.0

stroke.join mode

defines how the junction point of two consecutive segment will be stroked. Default is MITER_CLIP

-stroke.miterlimit value

defines the limit on the ratio of the miter length to the stroke-width used to draw a miter join. When the limit is exceeded, the join is converted from a miter to a bevel. Default is 4.0.

-stroke.cap capMode
-stroke.cap {startCap endCap}

capMode specifies how to render the extremities of the stroke. capMode may be a list of two values to specify the startCap and the endCap separately. Default is {BUTT BUTT}

-stroke.transformorder mode

With the default mode AFTER the stroke width will be scaled accordling to the current transformation matrix. If mode is set to BEFORE, the stroke width won't be scaled.

The whole drawing-state can be stored on an internal stack, and you can inspect, save and restore the whole drawing state (i.e. all the options) with just the following commands:

sfcName push

saves the current graphic-state on an internal stack.

sfcName pop

pops the graphic-state from the stack. Raise an error if stack is empty.

sfcName stacksize

returns the size of the internal stack (i.e. number of saved graphic-states)

sfcName reset

sets the whole surface's graphic-state, including the internal stack. All the options (but -format and -threads) are reset to their default values.

Setting a style

There are 3 types of styles you can set for strokes and fills: SOLID, GRADIENT, PATTERN

  • A SOLID style is an uniform color (with optional alpha transparency). It can be specified as a simple hex number in 0xAARRGGBB format, 0xFFFF0000 is red 0xFF0000FF is blue or through the following utilities:

    BL::rgb RR GG BB ?alpha?

    returns a 0xAARRGGBB color by combining the RR GG BB and the (optional) alpha arguments.

    RR, GG, BB are integers 0..255 (best expressed as 0x00..0xFF), alpha is an optional parameter ranging from 0.0 (transparent) to 1.0 (opaque). Default alpha is 1.0

    BL::color colorName ?alpha?

    returns a 0xAARRGGBB color by combining the colorName and the (optional) alpha arguments.

    colorName is a color name (e.g "lightblue") or a numeric-color like #rrggbb, alpha is an optional parameter ranging from 0.0 (transparent) to 1.0 (opaque). Default alpha is 1.0

    HSB hue sat brightness ?alpha?

    This is an alternative way for specifying a color (HSB model).

    See the "HSB color model" section at the end for more details.

  • A GRADIENT can be specified with the following syntax:

    BL::gradient type values stopList ?options?
    • type should be one of the following values: LINEAR, RADIAL, CONICAL

    • values is a list of parameters (depending on type)

      • BL::gradient LINEAR {x0 y0 x1 y1} _stopList_ ?_options_?

      • BL::gradient RADIAL {x0 y0 x1 y1 radius} _stopList_ ?_options_?

      • BL::gradient CONICAL {x0 y0 angle} _stopList_ ?_options_?

    • stopList is a list of offset and colors (at least two pairs of offset color)

      • offset is a number between 0.0 and 1.0

      • color can be expressed as an hex number (0xAARRGGBB) or with the above cited BL::rgb , BL::color, HSB commands.

    • options are:

      -mode extendMode

      defines how to extend or repeat the style outside the defined region. Default is PAD. See command "BL::enum EXTEND_MODE" for valid values.

      -matrix mtx

      defines an auxiliary 2D tranformation that should be combined with the current transformation matrix.

    Gradient example:

        # define an oblique LINEAR gradient
        set gr1 [BL::gradient LINEAR  {0 0 400 400} \ 
            [list  0.0 [BL::color lightblue]  0.8 [BL::color blue] 1.0 [BL::rgb 0 0 0 0.1]] \ 
            ]
        $sfc fill [BL::circle {200 200} 100] -style $gr1
    
  • A PATTERN can be specified with the following syntax:

    BL::pattern sfcName|filename ?options?

    defines a pattern based on another sourceBitmap, i.e a SfcName, or an external JPEG,PNG,BMP filename.

    Valid options are:

    -mode extendMode

    same as for BL::gradient

    -matrix mtx

    same as for BL::gradient

    -from {x y w h}

    defines the pattern based on a rectangular subregion of the srcBitmap. x, y, w,h are pixel coords (integer coords)

Geometric types

Blend2D provides both simple geometric types ( line, rectangle, circle ....) and complex geometric types (Path). The main difference between simple and complex geometry types derives from their implementation. Although all the geometric types could be implemented as oo-classes, this will tend to develop programs difficult to maintain, since in Tcl oo-objects should be explicitly destroyed. Therefore most of the following commands for building geometric types don't return oo-objects but simple tcl-lists/dictionaries, that are automatically disposed when they go out of scope.

Currently just one complex geometry-types (BL::Path) is implemented as oo-class, (and then it's programmers's responsability to explicitly destroy it).

A simple example for drawing a simple geometry is

$sfcName fill [BL::box 0 0 120 175.8]

The supported simple-geometries are:

BL::line {x0 y0} {x1 y1}
BL::polyline {x0 y0} {x1 y1} ?{x2 y2} ....?
BL::polygon {x0 y0} {x1 y1} ?{x2 y2} ....?
BL::box {x0 y0} {x1 y1}
BL::rect x y w h
BL::roundrect x y w h rx ?ry?
BL::circle {cx cy} r
BL::ellipse {cx cy} rx ry
BL::arc {cx cy} rx ry start sweep
BL::pie {cx cy} rx ry start sweep
BL::chord {cx cy} rx ry start sweep
BL::text {x y} font text

Note that all these commands defining simple geometry types start with a lowercase letter. These commands do not create oo-objects; they simply return a special crafted list that should be passed to the fill/stroke methods. These objects (lists/dictionaries!) don't require an explicit "destroy" method.

Other than simple geometries there are complex geometries like BL::Path and they will be described in the following sections.

Drawing on a surface

sfcName stroke geometry ?options?

draws the outline of the specified geometry, accordling to the current drawing-state. Extra options listed after geometry are temporary set just for this operation. Note that some options like -stroke.width, -stroke.style, can be abbreviated as -width, -style, and so on.

sfcName fill all|geometry ?options?

draws (fills) the specified geometry, accordling to the current drawing-state. The special geometry all means "the whole framebuffer". Extra options listed after geometry are temporary set just for this operation. Note that within this fill operation, the option -fill.style can be abbreviated as -fill.

sfcName clear ?options?

This is a shorthand for "sfcName fill all ?options?"

Other Surface commands

sfcName flush

flushes the internal rendering command queue and wait for its completion (will block). (only useful in Multi-Thread contexts). This command is normally unnecessary, since a flush() is automatically performed before the image is copied/exported/displayed.

sfcName size

returns a list of two values: width and height of the surface (in pixel)

sfcName userToMeta

sets the surface MetaMatrix. TO BE DOC'ed ...

BL::Path

The following commands can be used for creating and manipulating a Path:

BL::Path create pathName

creates a new instance of the class BL::Path called pathName.

BL::Path new

creates a new instance of the class BL::Path returning a new unique pathName.

pathName destroy

destroys pathName.

pathName dup

duplicates pathName. Return a new path

BL::Path names

returns the list of the currently available paths

pathName add geometry ?geometry ...? ?options?

adds one or more geometry to pathName. geometry is any geometric type above defined, including the same pathName.

Valid options are:

-direction value

value can be one of NONE, CW, CCW. Default is CW.

Hint: Use CCW for adding holes in a path

-matrix matrix

applies a 2D transformation to the added geometries.

   # starting from Blend2d 1.0, the "add" method also accepts a "BL::text" as a geometry.
   # All the glyphs are converted and added to a BLPath using a simple layout algorith
  set fontFace [BL::FontFace new "./Arial.ttf"]
  set fontName [BL::Font $fontFace 12.0]
  set blPath [BL::Path new]
  $blPath add [BL::text {100 100} $font "ABC .. Z"]
   # then you can get and manipulate its SVG representation 
  set SVG [$blPath view] 
  ...
pathName newStrokedPath ?stroke-options?

creates a new BL::Path made by stroking the current path with the stroking options passed as arguments. Valid stroke-options are:

-width value
-dasharray value
-dashoffset value
-join value
-cap value
-miterlimit value
-transformorder value

These stroke-options are a subset of the options used for the stroke method of the BL::Surface class.

    # build path0 as a simple triangle
   set path0 [BL::Path new]
   $path0 add [BL::polygon {100 100} {150 200} {200 200}]
    # then derive a new path ... as the prevoius path but with a thick contour and rounded corners ..'
   set path1 [$path0 newStrokedPath -width 20 -join ROUND]
   ... rememeber to destroy path0 and path1
pathName addSVGpath dataString

reads and parses the SVG-path-data commands in dataString and adds the equivalent Blend2d command. dataString must follow the rules for the "d" property of the SVG path elements, see the specs at https://www.w3.org/TR/SVG/paths.html#DProperty

    set blPath [BL::Path new]
    # the following SVG-path is presented in this way just for readability  ..
    $blPath addSVGpath "
       M 100 100
       q -100 0 -200 -100
       l 10.0 20.1 30 40 50 -5
       h 1.5e+3
       Z"
    # but it can also be specified in a compact form       
    $blPath addSVGpath "M100+100q-100+0-200-100l10.0,20.1,30,40,50-4H2E+3h1.5e+3Z"
pathName apply matrix

applies the 2D matrix transformation to the whole pathName.

pathName fitTo x y w h

fits (scale&translate) the whole pathName into the given rect.

pathName moveTo point0

sets the starting point0 (expressed as a list of two numbers) for the next commands ..

pathName lineTo point ?point ...?
pathName quadTo p1 p2 ?p1 p2...?
pathName cubicTo p1 p2 p3 ?p1 p2 p3...?
pathName smoothQuadTo p2 ?p2...?
pathName smoothCubicTo p2 p3 ?p2 p3...?
pathName arcQuadrantTo point1 point2
pathName arcTo pointC pointR start sweep ?-moveto boolean?
pathName ellipticArcTo point1 pointR rotation largeArcFlag sweepFlag point1
pathName close
pathName reset
pathName shrink

shrinks the internal capacity of the path to fit the current usage.

pathName bbox

Get the path's bounding-box.

Note that bbox does not consider the line-width, offset, caps (these parameters are definied when stroking/filling the path). If path is empty returns {0.0 0.0 0.0 0.0}

pathName view

Returns the path data in SVG format

pathName contour

returns the number of countours.

pathName contour i|*

returns the number of simple curves of the i-th contour. If * is specified, return a list with the number of simple curves of every contour.

pathName contour i|* j|* OP t

by using the parametric equation B(t) of the j-th curve of the i-th contour, evaluates one of the following OP functions at value t (t must be between 0.0 and 1.0):

  • at: returns the position {x y} at B(t)

  • tangent: returns the tangent versor {x y} at B(t)

  • normal: returns the normal versor {x y} at B(t)

  • tangentAt: returns the the position and the tangent versor at B(t)

  • normalAt: returns the the position and the normal versor at B(t)

If * is specified instead of the contour index, this command returns a list with all the OP evaluations at t for the j-th curves of every contour. If some contour has less than j curves, its evaluation is {}.

If * is specified instead of the curve index, this command returns a list with all the OP evaluations at t for every curve of the i-th contour.

If * is specified for both the contour index and the curve index,this command returns a list of list, i.e. for every contours returns a list of the evaluations of OP at t for every its single curve.

BL::FontFace, BL::Font and Glyphs

Note: Currently text support is still basic and subject to changes.

Before drawing some text, you need to load some fonts from an external font-file.

BL::FontFace create faceName fontfile ?faceIdx?

loads a fontfile and creates a new instance of the class BL::FontFace named faceName.

If fontfile is a font collection, you can specify which fontface to load. Default value for faceIdx is 0 (i.e. the first fontface). if faceIdx is greater than the number of the available fontfaces, the last fontface is loaded, and it can be inspected with the detail method.

BL::FontFace new fontfile ?faceIdx?

loads a fontfile, creates a new instance of the class BL::FontFace returning a new unique faceName.

faceName destroy

destroys faceName. Note that in general any oo-object like faceName should be explicitly destroyed

BL::FontFace names

returns the list of all the currently allocated fontfaces.

faceName details

returns a dictionary with some properties of the loaded faceName.

These are the currently listed properties ;more properties may be added in future Blend2d releases.

  # load the last fontface from a fontfile-collection
  #   ("AmericanTypewriter.ttc" can be found in the tclBlend2d-devkit distribution )
  # Note that I want to load the last fontface, so I specify a large 'faceIdx'
  # surely greater than the available fontface (.. there're 6 fontfaces in this collection ..) 
 set fface [BL::FontFace new "./AmericanTypewriter.ttc" 999]
  # pretty print details
 dict for {key value} [$fface details] {
    puts "[format "%25s %s" $key $value]"
 }
  # ....
  # other ops ...
  #
 $fface destroy

This produces the following output :

                faceIndex 5
               glyphCount 916
                 fullName American Typewriter Condensed Light
               familyName American Typewriter
            subfamilyName Condensed Light
           postScriptName AmericanTypewriter-CondensedLight
               unitsPerEm 1000
                   weight 300
                    style 0
                  stretch 3
    hasCharToGlyphMapping 1 

Once a BL::FontFace has been loaded,and before drawing some text or extracting some glyphs, you should create a BL::Font object based on an instance of BL::FontFace

BL::Font create fontName faceName fontsize

creates a new instance of the class BL::Font, based on faceName, having size fontsize (float).

Note that although any text and glyph can be arbitrarialy scaled with the usual 2D trasnsformations, fontsize can be used to select some special glyphs that some fonts may make available for working with very small font sizes.

BL::Font new faceName fontsize

creates a new instance of the class BL::Font returning a new unique fontName.

fontName destroy

destroys fontName. Note that in general any oo-object like fontName should be explicitly destroyed

BL::Font names

returns the list of all the currently allocated fonts.

A fontName can be used for drawing some text like in the following example

  set fontFace [BL::FontFace new "./Arial.ttf"]
  set fontName [BL::Font $fontFace 12.0]
  set sfc [BL::Surface new]
  $sfc fill [BL::text {100 100} $fontName "Hello World"] -style [BL::color orange]

but it can also used for extracting single glyphs from it.

fontName glyphs someText

returns a list of glyph-indexes, one glyph-index for each (Unicode) character in someText.

fontName glyph glyphIdx

returns a new instance of BL::Path containing the geometrical representation of the given glyphIdx. Raise an error if glyphIdx is invalid.

Note: this method creates a new BL::Pathinstance, and it is user's responsability to destroy it explicitly.

Before drawing some text (or a single glyph) you should load a fontfile, then setup a BL::Font with a given size

    set aFontFace [BL::FontFace new _fontfile_]
    set aFont [BL::Font new $aFontFace _size_]

note that both BL:FontFace and BL::Font create new objects, and therefore it's programmer's responsability to delete them (e.g call "$aFontFace destroy" )

The easiest way to draw a text on a Surface is to use the special 'geometry' BL::text with the fill/stroke methods

    surfaceName fill [BL::text {10 20} $aFont "Hello World!!"]

Of course you can set the drawing-properties of the Surface as usual (color, gradient,line width, matrix transformation ....)

Alternatively, you can extract a single glyph from a font, store them as a BL::Path, and then manipulate it as usual

    set aGlyph [$font glyph 44]  ;# extract glyph n.44
    $sfc stroke $aGlyph

Note that the glyph methods returns a new BL::Path object,and therefore it is programmer's responsability to free the resources (e.g. "$aGlyph destroy" )

Applying filters

TclBlend2d provides two basic ways to work with filters. You can apply a filter to a rectangular region of a Surface (currently only blur filter), or you can set a filter to a script, so that it will be applied to all the graphical primitives that will be rendered by this script.

sfcName blur radius ?-rect {x y w h}?

applies a blur filter of size radius (from 2 to 254) to a rectangular region of sfcName

Valid options are:

-rect {x y w h}

defines the rectangular subregion where the blur filter will be applied. x, y, w,h are pixel coords (integer coords)

If -rect is not specified , the blur filter will be applied to the whole surface.

sfcName filter filterType ?filter-args? script

all the graphical primitives created by this script that will be rendered on sfcName will be redirected on a special temporary layer, then the filter will be applied to this temporary layer and then it will be blended with the underlying Surface.

Parameters are:

filterType

Valid values are blur, shadow, and the special filter ignore. This latter filter means that no filter will be applied.

filter-args

A list of options for filterType. (see below .....)

script

A tcl script. Usually this script should contain some rendering commands on sfcName. All these commands will temporary redirected to an automatically allocated temporary Surface. This temporary surface is initialized as a transparent surface and has the same 'state' (e,g the set of options) of sfcName. When script ends, the filter is applied to the whole temporary surface (or better, only to the bounding-box of the rendered primitives), and finally, this temporary Surface will be blended with the underlying sfcName.

Note that if this script changes the state of the (redirected) sfcName, these changes will be also visible in the original sfcName.

Warning: take care of not "popping" the initial stack level of sfcName. Method push and pop are allowed within script as long as they are properly paired.

filter-args for "blur" filter

-radius radius

blur radius (from 2 to 254). Default is 5 pixels.

filter-args for "shadow" filter

-radius radius

blur radius (from 2 to 254). Default is 5 pixels.

-dxy {dx dy}

dx,dy translation of the blurred shadow. Default is {3 5}

-color color

shadow color . Default is [BL::color gray30]

	$sfc reset
	$sfc clear -style [BL::color white]
	 #
	 # --- a shadowed blue/white/red disc
	 #
	set center {100 150}
	$sfc filter shadow -radius 20 -dxy {5 9} {
		foreach circleRadius {90 60 30} color {lightblue white red} {
			$sfc fill [BL::circle $center $circleRadius] -style [BL::color $color]		
		}
	}
	 #
	 # --- three shadowed discs	
	 #
	set center {300 150}
	foreach circleRadius {90 60 30} color {lightblue white red} {
		$sfc filter shadow -radius 20 -dxy {5 9} {
			$sfc fill [BL::circle $center $circleRadius] -style [BL::color $color]		
		}
	}

Exchanging pixmaps

Blend2d provides commands for loading graphics files in a Surface, as well for saving the Surface's internal framebuffer in a graphic file. Blend2d provides commands for copying (part of) the internal framebuffer among different Surfaces. If the Tk support is loaded, that is if you loaded the Blend2d or tkBlend2d packages, you can also exchange parts of the Surfaces framebuffer with tk photo images.

read/write files

sfcName load filename

loads the contents of filename. Supported formats: png, jpeg, bmp.

WARNING: the internal framebuffer is resized.

sfcName save filename ?-format file-format?

saves the internal framebuffer in filename If -format is not specified, this command tries to guess the file-format from the file extension.

NOTE: currently only BMP and PNG encoder are available

copy among surfaces

sfcName copy srcSurface ?-from {x0 y0 w h}? ?-to {xp yp}? ?-compop op? ?-globalalpha alpha?
sfcName copy srcSurface ?-from {x0 y0 w h}? ?-to {x y w h}? ?-compop op? ?-globalalpha alpha?

copies (a sub-region of) srcSurface to the current sfcName. If no options are specified, this command copies the whole srcSurface starting at coordinates (0,0).

The following options may be specified:

-from {x y w h}

specifies a rectangular sub-region of the surface to be copied. The pixels copied will include the left and top edges of the specified rectangle but not the bottom or right edges. If the -from option is not given, the default is the whole surface.

-to {x y}

specifies where to place the source sub-region in the current surface. The current surface is never resized, therefore, all parts of the srcSurface that will be placed outside this surface will be excluded (clipped).

-to {x y w h}

specifies a rectangular sub-region of the current surface. The source sub-region is scaled to fit into destination rectangle.

-compop value

applies a composition-operation to the pixels that will be copied. If this option is not specified, the current value of the -compop option is used.

-globalalpha alpha

srcSurface will be blitted using alpha transparency. If this option is not specified, the current value of the -globalalpha option is used.

copies (a sub-region of) srcSurface to the current sfcName. If no options are specified, this command copies the whole srcSurface starting at coordinates (0,0).

Note that if there's a matrix-trasformation (rotation, scaling, ..) on the current surface, this transformation will be applied to all points of the destination sub-region (i.e. the -from rectangle will be rotated, scaled, ...)

sfcName rawcopy srcSurface ?-from {x0 y0 w h}? ?-to {x y w h}? ?-compop op? ?-globalalpha alpha?

similar to the copy method. The only difference is that the source region (those specified by the -from option) will be copied in sfcName *without* any transformation.

The default -compop mode is SRC_OVER.

reading/writing tkphoto

These commands require the Blend2d or tkBlend2d package. These commands are not available if you loaded the tclBlend2d package;

sfcName readFromTkphoto tkphoto ?-from {x0 y0 w h}? ?-to {x0 y0 w h}?

copies (a sub-region of) tkphoto to the current sfcName. If no options are specified, this command copies the whole srcSurface starting at coordinates (0,0).

NOTE: sfcName is not resized; you should take care to resize it in order to get all the portion of the tkphoto you are interested in.

sfcName writeToTkphoto tkphoto ?-from {x0 y0 w h}? ?-to {x0 y0 w h}?

copies (a sub-region of) sfcName to the current sfcName. If no options are specified, this command copies the whole srcSurface starting at coordinates (0,0).

Creating a blend2d (tk-)image

These commands require the "Blend2d" or "tkBlend2d" package. These commands are not available if you loaded the "tclBlend2d" package;

image create blend2d ?name? ?options?

Similar to the standard command "image create photo ...", this command creates a new image of type blend2d plus a new surface-object that can be used for manipulating the image.

Options are the same options used for the "BL::Surface create .." command.

The image can then be embedded in a widget (like a "label" or a "canvas"); every command like fill, stroke issued to the image name, will immediately change the displayed image.

Both "image delete sfcName" and "sfcName destroy" can be used to delete the image AND the related surface-object.

Other BL:: commands

BL::classes

lists the name of the BL classes (e.g BL::Surface,BL::Path, ...)

BL::classinfo objectName

returns the class name of objectName. objectName can be any tcloo object (not limited to BL:: objects)

BL::codecs

lists the supported graphics file formats.

For each supported graphic file formats, returns a detailed list made of 5 elements: id, vendor, mimeType, extensions, features.

  • id is the key element to be used in load/save operations (e.g. JPEG)

  • vendor is the name of the codec's vendor.

  • mimetype is a string (e.g. image/jpeg)

  • extensions is a sequence of recognized filename-extensions; elements are separated by "|" (e.g. jpg|jpeg|jif|jfi|jfif)

  • features is a list of supported features

    • READ: reading is supported

    • WRITE: writing is supported

    • LOSSY: loosy compression

    • LOSSLESS: lossless compression

    • MULTI_FRAME: multiple frames (GIF).

    • IPTC: supported IPTC metadata.

    • EXIF: supported EXIF metadata.

    • XMP: supported XMP metadata.

BL::enum

lists all the enum categories

BL::enum category

lists all the values for that _category_ e.g. BL::enum GRADIENT_TYPE --> LINEAR RADIAL CONICAL

BL::libinfo

returns a dictionary with info about the core Blend2d library. The dictionary keys are version, type (build-type)

BL::platform

returns a dictionary with info about the cpu architecture and the cpu features used by Blend2d. The dictionary keys are cpuArch, cpuFeatures, coreCount.

Auxiliary utilities

Blend2d provides some small helpers for working with transformation-matrix and colors

Affine matrix

An affine matrix is a 3x3 matrix whose last column is fixed 0 0 1

    a b 0
    c d 0
    e f 1

Given this rule it is convenient to express such matrices as a list of 6 numbers { a b c d e f } instead of 9 numbers.

Working with these matrices can be simplified by using the Mtx package included in Blend2D.

In the following paragraphs "M" stands for a matrix (a list of 6 numbers), "P" stands for a 2D point (a list of 2 numbers).

The following ops are supported

Mtx::identity

returns the identity matrix {1 0 0 1 0 0}

Mtx::MxM M1 M2

matrix multiplication

Mtx::determinant M
Mtx::invert M

matrix inversion - Raise an error if M is not invertible.

Mtx::PxM P M

map a Point

Mtx::multiPxM Points M

map a list of Points

Mtx::P-P P1 P2

return P1-P2

Mtx::VxM V M

map a vector V : VxM(V,M) = PxM(V,M)-PxM(0,M)

Mtx::translation dx dy
Mtx::scale sx ?sx? ?C?

scale sx sy around the fixed-point C

Mtx::rotation angle radians|degrees ?C?

performs a rotation of angle around the fixex-point C

Mtx::skew sx sy
Mtx::xreflection
Mtx::yreflection
Mtx::translate M dx dy
Mtx::post_translate M dx dy
Mtx::scaling M sx sy ?C?
Mtx::post_scaling M sx sy ?C?
Mtx::rotate M angle radians|degrees ?C?
Mtx::post_rotate M angle radians|degrees ?C?
Mtx::yreflect M

HSB color model

Blend2d internally works with colors expressed in terms of red,green,blue and alpha channels, but in some cases it is more natural to express color following the HSB color model, where:

  • h (hue) is a 0.0..360.0 angle

  • s (saturation) is 0.0 .. 1.0

  • b (brigthess) is 0.0 .. 1.0 ( 0 is black, 1 is white )

The following commands are availables for converting between between ARGB and HSB color models. alpha is 0.0 .. 1.0

HSB h s b ?alpha?

returns an ARGB number (in decimal notation, not in hex notation)

RGB2HSB 0xAARRGGBB

returns a list with the HSB components. { h s b alpha }

Limitations

Keywords

graphics

Category

vector grahics